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Ticket To Terror

VR game, completed as part of a 10 week work experience with DragonfiAR.

Main role was as a Game Designer working on the initial setup for the game in the following areas:
Level Design - Created the initial layout for the game, working with the CEO to iterate and improve upon the general feel of the level.
Gameplay - Created carnival style stalls that the player could interact with in a VR space.
3D Modeller - Created 3D models of carnival assets to use inside the stalls, including darts, hook a duck and whack a mole.

While working on this project I made use of the following tools and software:
Blender - 3D models were created within Blender and ported into Unity in a scale that was fitting of a VR space.
Unity - The game was made within Unity and as such I made use of it's 3D map building tools and C# scripting. I also made use of a VR template to create the initial setup and gameplay for the project.

The website for Ticket to Terror can be found here:
https://dragonfiar.games/ticket-to-terror.html

Carnival Blockout - The Rollercoaster were taken from Sketchfab and were used to get a better idea of the scale needed for the carnival.

Carnival Blockout - The Rollercoaster were taken from Sketchfab and were used to get a better idea of the scale needed for the carnival.

Dart Model

Dart Model

Whack A Mole Model

Whack A Mole Model

Hook A Duck Stall - The Duck model was taken from Polyhaven and modified to fit the stall, everything else was created by me

Hook A Duck Stall - The Duck model was taken from Polyhaven and modified to fit the stall, everything else was created by me