Mobile 2D Platformer, completed as part of a 10 week work experience with DragonfiAR.
Main role was as a Game Designer working on the following areas:
Level Design - I refined and complete levels for the game, this required me to perfect the design of the environment, difficulty of puzzles and general level flow.
Sound Effects - I implemented Sound Effects provided by other team members in a way that provided great audio feedback.
UI - I improved the UI flow of the game, providing a smooth and engaging experience to users.
While working on this project I made use of the following tools and software:
Aseprite - As the game was in a pixel art style, Aseprite was the best software to use for this.
Unity - The game was made within Unity and as such I made use of it's 2D map building tools and C# scripting.
The website for the game can be found here:
https://dragonfiar.games/glorp.html