Created as a personal project for a Mod Jam within a small team.
Main role was as a Game Designer working on the following areas:
Level Design - Implemented a new Biome to find that fits within the style and theme of the current game.
Asset Creation - Created and implemented 2D sprites into the mod while keeping to the artstyle that the game already has.
Programmer - Worked within Java and JSON to add new content and features into the game.
While working on this project I made use of the following tools and software:
Aseprite - Made use of Aseprite to create fitting pixel art for the new features.
Blockbench - New models were created with Blockbench which is a bespoke program made for this game.
IntelliJ - Programming and version control was done within IntelliJ.