Pixel art style asset pack created as part of my final project at University.
This project was completed solo so all assets showcased were created by me.
While working on this project I made use of the following tools and software:
Aseprite - I decicded to create an asset pack in a pixel art style so I learnt how to use Aseprite effectively outside of University lectures.
Unreal - The showcase level was created in Unreal. Visual scripting was used to create certain gameplay elements such as the double jump and gem collection.